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ClawdFomo3D.sol

Audit Metadata​


🔬 Analyzer Technical Report​

Gas Optimizations​

IssueInstances
GAS-1a = a + b is more gas effective than a += b for state variables (excluding arrays and mappings)7
GAS-2Use assembly to check for address(0)1
GAS-3State variables should be cached in stack variables rather than re-reading them from storage3
GAS-4For Operations that will not overflow, you could use unchecked41
GAS-5Use Custom Errors instead of Revert Strings to save Gas6
GAS-6State variables only set in the constructor should be declared immutable4
GAS-7++i costs less gas compared to i++ or i += 1 (same for --i vs i-- or i -= 1)1
GAS-8Using private rather than public for constants, saves gas11
GAS-9Use shift right/left instead of division/multiplication if possible1
GAS-10Use != 0 instead of > 0 for unsigned integer comparison4

[GAS-1] a = a + b is more gas effective than a += b for state variables (excluding arrays and mappings)​

This saves 16 gas per instance.

Instances (7):

File: ClawdFomo3D.sol

106: totalBurned += burnAmount;

109: pot += toPot;

113: p.keys += numKeys;

115: totalKeys += numKeys;

152: totalBurned += burnPayout;

156: pointsPerKey += (dividendPayout * MAGNITUDE) / totalKeys;

195: p.withdrawnDividends += owed;

Link to code

[GAS-2] Use assembly to check for address(0)​

Saves 6 gas per instance

Instances (1):

File: ClawdFomo3D.sol

136: require(lastBuyer != address(0), "No one played");

Link to code

[GAS-3] State variables should be cached in stack variables rather than re-reading them from storage​

The instances below point to the second+ access of a state variable within a function. Caching of a state variable replaces each Gwarmaccess (100 gas) with a much cheaper stack read.

Saves 100 gas per instance

Instances (3):

File: ClawdFomo3D.sol

167: winner: lastBuyer,

174: emit RoundEnded(currentRound, lastBuyer, winnerPayout, burnPayout);

184: emit RoundStarted(currentRound, roundEnd);

Link to code

[GAS-4] For Operations that will not overflow, you could use unchecked​

Instances (41):

File: ClawdFomo3D.sol

81: roundEnd = block.timestamp + _timerDuration;

102: uint256 burnAmount = (cost * BURN_ON_BUY_BPS) / BPS;

103: uint256 toPot = cost - burnAmount;

114: p.pointsCorrection -= int256(pointsPerKey * numKeys);

121: uint256 timeLeft = roundEnd - block.timestamp;

142: uint256 winnerPayout = (potSize * WINNER_BPS) / BPS;

156: pointsPerKey += (dividendPayout * MAGNITUDE) / totalKeys;

209: return (numKeys * (startPrice + endPrice)) / 2;

Link to code

[GAS-5] Use Custom Errors instead of Revert Strings to save Gas​

Custom errors are available from solidity version 0.8.4. Custom errors save ~50 gas each time they're hit.

Instances (6):

File: ClawdFomo3D.sol

92: require(numKeys > 0, "Buy at least 1 key");

135: require(block.timestamp >= roundEnd, "Round not over yet");

192: require(owed > 0, "No dividends");

Link to code

[GAS-6] State variables only set in the constructor should be declared immutable​

Variables set in the constructor and never edited afterwards should be marked as immutable to save around 20,000 gas in the constructor and 2,100 gas per read.

Instances (4):

File: ClawdFomo3D.sol

76: clawd = IERC20(_clawd);

77: timerDuration = _timerDuration;

78: dev = _dev;

79: currentRound = 1;

Link to code

Low Issues​

IssueInstances
L-1Some tokens may revert when zero value transfers are made6
L-2Division by zero not prevented1
L-3Prevent accidentally burning tokens5
L-4Solidity version 0.8.20+ may not work on other chains due to PUSH01

[L-1] Some tokens may revert when zero value transfers are made​

Consider skipping the transfer if the amount is zero, which will save gas and prevent reverts on weird ERC20s.

Instances (6):

File: ClawdFomo3D.sol

105: clawd.safeTransfer(DEAD, burnAmount);

148: clawd.safeTransfer(lastBuyer, winnerPayout);

196: clawd.safeTransfer(msg.sender, owed);

Link to code

[L-4] Solidity version 0.8.20+ may not work on other chains due to PUSH0​

The compiler for Solidity 0.8.20 switches the default target EVM version to Shanghai, which includes the PUSH0 opcode not supported on all L2s.

Instances (1):

File: ClawdFomo3D.sol

2: pragma solidity ^0.8.20;

Link to code

Medium Issues​

IssueInstances
M-1Contracts are vulnerable to fee-on-transfer accounting-related issues1

Use the balance before and after the transfer to calculate the received amount instead of assuming it equals the parameter.

Instances (1):

File: ClawdFomo3D.sol

99: clawd.safeTransferFrom(msg.sender, address(this), cost);

Link to code


🦞 Clawditor AI Summary​

1. Executive Summary​

ClawdFomo3D.sol is a king-of-the-hill style game contract utilizing the $CLAWD token. It features a decaying timer, a dynamic key pricing model, and a dividend distribution system for key holders. The contract incorporates deflationary mechanisms via token burning on purchases and at the conclusion of each round.

2. Technical Findings​

  • Security Check: The contract uses Solidity 0.8.20 and ReentrancyGuard, providing protection against reentrancy.
  • Game Theory: The anti-snipe mechanism is robustly implemented.
  • Accounting: Uses a correct "Points Per Share" pattern.

3. Key Observations​

  • Analyzer Findings: Identified up to 41 instances where unchecked could be used for gas savings.
  • L2 Compatibility: Be aware of the PUSH0 dependency in 0.8.20+.

4. Conclusion​

Modern security practices are adhered to. Status: SECURE 🦞